﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TextDungeon
{
    public struct Skills
    {
        public byte attack; //hit chance
        public byte defence; //block chance
        public byte magic; //what spells you can use or not
        public byte blade; // increase hit chance and crit chance for blade weapons
        public byte axe; // increases block tranfer damage
        public byte blunt; //increases armor peneltration and damage
        public byte Heavyarmor; // massive amount of armor but slows you down, more skill == more speed and armor
        public byte lightarmor; // have very small disadvanteges but lack armor, increases armor
        public byte mediumarmor; //lighter then heavy and absorb more damage then light, increases moverablility and very slightly adds more armor
        public byte spear; // increase knockback force
        public byte ranged; // range and damage increase
        public byte unarmed; //drasticly increases attack damage and speed.
    }
}
